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- %
- #EF
- #TChapter 1 Things To Consider Pg. 12
- #HS,1,1,80,25,11,1
- #C4,R5
- ~Y~I
- ~W~ICode Design And Implementation~Y~I
-
- In this book, we're going to use a style of design and development that
- will give us code modules of ~M~Iobjects~Y~I and ~R~Ioperations on objects~Y~I. These
- modules will be highly re-usable and easily modifiable. If you continue in
- the manner presented here, you will be able to rapidly build libraries of
- objects that can be easily put together into various games.
-
- Using this style, you will also spend less time debugging your code. Once a
- re-usable object is debugged, you can use it in another game and be assured
- it's operating properly. The whole scheme for this will be presented fully
- in Chapter 5.
-
- ~KSo enough with the chit-chat, let's get going.~k
-
- #WN
- #X